Get Lost is an ever-changing public space takes on "Planned Spontaneity" as a strategy for creating new urban public experiences. It provides the infrastructure to stimulate and host pop-up programs, spontaneous usages and transient activities in the post-Web 2.5 city.
A series of movable structures within the underground space adjust to create different spatial experiences
Get Lost constantly renews its appeal to the post Web 2.5 public. While accumulated experiences and opinions has generated interest and motivated our travels in the city, it has also influenced - and to a certain degree - pre-determined our experiences. In an effort to eliminate unpleasant surprises, we have also diminished the possibility for interesting discoveries and encounters. The tendency of us being the knowledgeable, tech-savvy urbanite more and more prevails over us being the open-minded, slow-paced urban wanderer.
The site acts as a hub between several nearby areas
Section of the site adjacent to the subway
Located at a prime point next to several significant neighborhoods and adjacent to the subway, Get Lost becomes a hub that takes advantage of the transient population. It provides them with services that were previously unavailable - including markets and mobile meeting spaces. The twist is that these spaces are there to be discovered and constantly shifting. A system of flexible units provide the structure to mount these programs. Its mechanism also allows it to orchestrate the shifts, slowly moving things in and out of sight.
Typical unit design
Units can act as navigational devices or stream media
They perform a function similar to louvers for light control